What percentile is your Marvel Rivals rank really?
Most players assume they are better than average at Marvel Rivals. The ranked distribution tells a very different story. With millions of players across eight rank tiers, where the average actually falls, and how rare your current rank is, is often surprising. Select your rank to find out.
What rank is average in Marvel Rivals?
Based on Season 7 data from rivalstracker.com covering 3.7 million player profiles, the average Marvel Rivals player sits at Platinum III. Gold is the most populous single tier at 30% of all ranked players, but when you factor in the tiers below, Platinum is where the distribution's centre of mass sits. Most players who consider themselves "decent" land in Gold or Platinum, which together account for over half the entire ranked population.
The data also shows how quickly the distribution thins out above Platinum. Diamond holds 7% of players, Grandmaster just 2%, and the top two tiers combined account for barely 1% of the player base. The jump from Gold to Diamond represents crossing from the majority into a meaningful minority.
Marvel Rivals rank percentile breakdown
| Rank | % of players | Cumulative percentile |
|---|---|---|
| Bronze | 14% | Bottom 14% |
| Silver | 24% | Top 86% (14th pct) |
| Gold | 30% | Top 62% (38th pct) |
| Platinum | 22% | Top 32% (68th pct) |
| Diamond | 7% | Top 10% (90th pct) |
| Grandmaster | 2% | Top 3% (97th pct) |
| Celestial | 0.9% | Top 1% (99th pct) |
| One Above All | 0.1% | Top 0.1% (99.9th pct) |
Source: rivalstracker.com, Season 7 April 2026. Community-aggregated data, not official NetEase Entertainment data.
What percentile is Diamond in Marvel Rivals?
Diamond in Marvel Rivals puts you in the top 10% of all ranked players. Only 7% of the player base reaches Diamond, which means if you are in Diamond, you rank higher than 90% of everyone who has completed placement matches this season. It is a meaningful achievement, sitting well above the majority of the player base, though still well below the elite tiers of Grandmaster, Celestial, and One Above All.
How accurate is this data?
The data comes from rivalstracker.com, which aggregates publicly visible player profiles. This methodology captures a large sample but is not the same as official NetEase data. Players who opt out of public profile visibility are not counted, which may introduce a slight bias if more-or-less skilled players are systematically absent. The overall shape of the distribution is consistent with community reporting from multiple tracker sites. Treat tier percentages as reliable estimates rather than precise official figures.
Gold is above average in the sense that it sits above Bronze and Silver, which together account for 38% of players. However, Gold itself contains 30% of all players, making it the most densely populated tier. Being in Gold means you are roughly in the 38th to 68th percentile, which is genuinely mid-distribution. It is not a bad rank, but it is where most players end up.
Grandmaster, Celestial, and One Above All combined account for approximately 3% of ranked players. That means roughly 1 in 33 players reaches Grandmaster or higher. Celestial and One Above All together represent just 1% of the player base, or about 37,000 players out of the 3.7 million tracked this season.
Platinum puts you in the top 32% of ranked players, meaning you rank higher than 68% of the player base. It is a solid result that places you clearly above the median, though still well within reach of most dedicated players. The gap between Platinum and Diamond is where the distribution starts to thin out considerably.
Yes, One Above All is the highest rank tier in Marvel Rivals. It represents the top 0.1% of the ranked player base, approximately 3,700 players out of 3.7 million tracked. Reaching One Above All requires sustained elite performance well beyond even Celestial, which itself is already in the top 1%.
Based on rivalstracker.com data from approximately 3.7 million PC player profiles, the average Marvel Rivals rank in Season 7 is around Platinum III. The median sits near the Gold III to Platinum 0 boundary, meaning roughly half the ranked player base is at Gold III or below. This places Platinum players firmly in the upper half of the distribution. Community tracker data skews slightly toward more active players, so the true average across all accounts may sit slightly lower. Source: rivalstracker.com Season 7 data.
At the start of a new Marvel Rivals season, NetEase applies a soft rank reset. Your visible rank is reduced by a set number of divisions or tiers, but your hidden matchmaking rating is partially preserved. The result is that early-season games feel more volatile because players of different skill levels are temporarily compressed into the same rank bands. Distributions stabilise within the first two to three weeks of a new act as players settle back toward their true skill level. Source: NetEase season change notes.
Approximately 10% of the ranked player base reaches Diamond or above in Season 7. Diamond itself accounts for about 7% of all ranked players, with Grandmaster adding another 2% and Celestial plus One Above All representing less than 1% combined. If you are in Diamond, you are comfortably in the top decile of the ranked ladder. This percentage can shift slightly between acts as rank resets redistribute players. Source: rivalstracker.com Season 7 data.
Likely yes, though the data is limited. rivalstracker.com primarily tracks PC profiles, and no equivalent tracker exists for console with the same sample size. Anecdotal community reports suggest that console distributions may be slightly more compressed due to smaller competitive populations and input differences. Until a reliable console tracker reaches comparable sample sizes, the PC data on this page is the best available benchmark. Source: rivalstracker.com community notes.
- rivalstracker.com: Season 7 rank distribution data, April 2026. Community-aggregated from 3.7M+ public player profiles.
- Not official NetEase Entertainment data. NetEase does not publish official rank distribution statistics.