Sources differ by game. Blizzard and Psyonix publish their own numbers for Overwatch 2 and Rocket League. Everything else here comes from community trackers, which only see the players they can collect, through linked accounts or public match replays. Distributions also move at every reset, so check each game page for its source and the date it was last refreshed.
How does your rank really compare across competitive games?
Ask a ranked player where they sit and most will name a tier above the one on their profile. Rank names are half the reason. Gold and Diamond read like school grades, when what they actually mark is a position in a queue of several million people, and that queue is shaped differently in every game. Pick a title below and the calculator turns the badge back into a position.
Turn the badge back into a number
Pick the game you play and the calculator places you inside that title's current season distribution, tier by tier. A leaderboard shows you the names above you. What it never shows is how many people that actually is.
Start with ValorantThe average rank in each of the seven games
The average rank is the middle of the current season ladder, and every game gives that spot a flattering name. Marvel Rivals calls it Platinum III and Apex Legends calls it Platinum II. Rocket League calls it Gold II to III, Valorant calls it Silver III to Gold I, Overwatch 2 calls it Platinum. The table sets each one next to the source it came from, which matters here more than it usually does, because only two of these seven numbers come from the studio that made the game.
| Game | Average rank | Data source | Official? |
|---|---|---|---|
| Marvel Rivals | Platinum III | rivalstracker.com | Community |
| Rocket League | Gold II to III | Psyonix | Official |
| Valorant | Silver III to Gold I | tracker.gg (Riot API) | Community |
| CS2 | ~11,000 Premier (Blue) | Leetify, July 2026 | Community |
| Overwatch 2 | Platinum | Blizzard (Season 17) | Official |
| Tekken 8 | Tekken Emperor | ewgf.gg | Community |
| Apex Legends | Platinum II | apexlegendsstatus.com | Community |
Source: publisher figures where they exist (Blizzard Season 17, Psyonix Season 22), community trackers everywhere else (apexlegendsstatus.com Season 29 Split 2, Leetify July 2026, ewgf.gg game version 3.02.02).
Why the curve looks the same in most games
Line the seven distributions up and six of them share a silhouette. In those six, 2 or 3 adjacent tiers hold between 60 and 76% of the player base, the shoulders thin out either side, and the top rank holds a fraction of a percent. Tekken 8 is the odd one out, because ewgf.gg's chart of main characters piles up near the top of its 30 named ranks, with more than half of those players at Tekken Emperor or higher.
Matchmaking is doing it. Elo and its descendants rate you on who you beat and who beats you, and over enough games that process parks most people near their real level, which is what builds the hump. Studios then decide where to paint the tier lines on top of the finished curve, and they paint them to keep the summit scarce, because a ladder where half the players are Diamond stops telling anyone anything.
The self-assessment gap travels with the shape. Most players place themselves a tier or two above their profile, and in a distribution this dense one tier covers an enormous number of people. You can watch the same effect outside gaming on the IQ percentile calculator.
Valorant rank distribution
Iron through Radiant, and the Silver to Gold crush in between.
Overwatch 2 rank distribution
Bronze to Top 500, straight from Blizzard's Season 17 figures.
Rocket League rank distribution
Bronze to Supersonic Legend, on Psyonix end-of-season data.
Does Diamond mean the same thing in every game?
No. Diamond is the 82nd to 96th percentile in Overwatch 2, the 78th to 90th in Valorant, the 84th to 97th in Rocket League and the 62nd to 97th in Apex Legends in Season 29 Split 2, so the word starts anywhere from the top sixth to the top two fifths depending on which client you opened.
Tier count is most of why. Each studio slices its ladder into a different number of bands and places them where it likes, so a badge describes an internal grading scheme and carries no population meaning across the border. Read the percentile before you compare yourself with a friend who plays something else, because the words will mislead you both.
| Game | Diamond percentile | Notes |
|---|---|---|
| Overwatch 2 | 82nd to 96th | Season 17, Blizzard official |
| Valorant | 78th to 90th | tracker.gg community data |
| Rocket League | 84th to 97th | Psyonix, Season 22 Standard 3v3 |
| Apex Legends | 62nd to 97th | apexlegendsstatus.com, Season 29 Split 2 |
Source: tracker.gg, the Blizzard Season 17 release, Psyonix Season 22 and apexlegendsstatus.com.
Which game has the hardest rank distribution?
It depends which kind of hard you mean. For the game that kept most of its players low, it's Apex Legends in Season 13 in 2022, when apexlegendsstatus.com put the median player in Silver IV and only about 1% of players in Diamond or higher. If you mean the rarest summit instead, Apex Predator (top 750 per platform) and Valorant Radiant (top ~500 per region) beat everything else in mainstream gaming.
Both of those top ranks are fixed headcounts rather than percentage bands, which has an odd consequence: they get harder to reach as the game grows, and easier when people quit. Rocket League and Overwatch 2 cap nothing at the top, so more players end up in the highest bracket and it feels softer, even where the games in the middle are every bit as punishing.
Every figure here moves. One ranked reset or one matchmaking patch can redraw a whole distribution inside a week, so treat these as the most recently published numbers and check the game page for its refresh date and live tracker link.
Who actually publishes rank data, and who does not
Two studios on this hub show their working. Blizzard released the Overwatch 2 Season 17 distribution and Psyonix publishes Rocket League numbers at the end of each season. Riot publishes no Valorant distribution, so trackers such as tracker.gg build one from its API, and CS2, Marvel Rivals, Tekken 8 and Apex Legends have nothing from their publishers at all.
So five of the seven rest on trackers, and the samples are big. The Marvel Rivals figures come from about 3.7 million rivalstracker.com profiles, apexlegendsstatus.com counted 675,751 ranked Apex players in Season 29 Split 2, and ewgf.gg's current Tekken 8 chart covers the main characters of 123,992 players. Size fixes random error and does nothing for the bias underneath it. A tracker only records the players it can reach, through a linked account or a public replay feed that catches frequent players far more often, and those players are the keener half of any player base, which lifts the published curve slightly above the ladder everyone else is queueing on.
Every game page here names its source and says whether it came from the studio or a tracker. The CS2 rank distribution is the clearest case to read, because Premier is a raw four-digit rating and the colour badges are stitched on top of it.
How often do rank distributions change?
Anywhere from every six weeks to a few times a year. Apex resets every split, Valorant and Marvel Rivals every act, Rocket League every season of 3 to 4 months. CS2 runs Premier in seasons too, and Tekken 8 knocked main characters down by up to four ranks when Season 3 arrived in March 2026. That makes the date part of the reading, because a chart taken months after a reset has had time to refill while one taken a fortnight in is still half sorted, so the same percentile can be answering two different questions.
| Game | Reset cadence | Notes |
|---|---|---|
| Valorant | Every act (8 to 10 weeks) | Soft reset, MMR partly retained |
| Apex Legends | Every split (6 weeks) | Split reset of 6 divisions under the Season 20 rules |
| Marvel Rivals | Every act (6 to 8 weeks) | Soft reset |
| Rocket League | Every season (3 to 4 months) | Soft reset |
| Overwatch 2 | Every season | Blizzard publishes data irregularly |
| CS2 | Every Premier season | Season 5 was running in July 2026 |
| Tekken 8 | At a new season | Season 3 reset mains by up to four ranks |
Source: publisher patch notes, with the most recent refresh date given on each game page.
Your rank next to the rest of your life
The shape carries over intact. IQ scores sit on a bell curve with a mean of 100 and a standard deviation of 15, and salaries bunch near the median for each age band in much the way ranked players pile into the middle tiers. Top 5% of Valorant, above 125 on an IQ test and above the 95th percentile of earners for your age all cut the population in the same place.
None of it transfers. Being 90th percentile at Valorant says nothing about what you earn, and a high earner gets no head start in Rocket League. What repeats is the question people keep asking, which is how many of us are in front, and the calculators below answer it for the parts of life that are not a game.
What the seven distributions have in common
In six of the seven games, 60 to 76% of the ranked population sits in 2 or 3 adjacent tiers, the tails stay thin, and the top rank holds a fraction of a percent. Matchmaking in Valorant, Apex Legends, CS2, Overwatch 2 and Rocket League is calibrated for that shape, which keeps most matches close while leaving the upper tiers scarce enough to be worth chasing. Tracker.gg's Valorant numbers and Psyonix's official Rocket League figures come from different sources in different genres, and the two curves still lie close to each other.
What moves between games is where the labels land on the curve. Diamond covers roughly the 82nd to 96th percentile in Overwatch 2, the 78th to 90th in Valorant and the 84th to 97th in Rocket League, each of those the product of one studio's calibration choices and its own player base. Self-assessment drifts the same way everywhere, upward, and a majority cannot sit above its own median however strongly it feels otherwise. Seven titles are gathered here so any of them can be read against the same yardstick. Our Valorant rank distribution shows exactly where you rank in the full distribution.
What counts as an average rank?
Whichever tier holds the median player, and it sits somewhere different in every game. Overwatch 2's biggest tier is Platinum, at 34.9% in Blizzard's Season 17 release, and Psyonix's Season 22 figures put the Rocket League Standard median at Gold III. Leetify's July 2026 snapshot puts the CS2 median between 11,000 and 11,999, apexlegendsstatus.com puts Apex in Platinum II for Season 29 Split 2, and our Valorant and Marvel Rivals pages land on Silver III to Gold I and Platinum III. Tekken 8 is the outlier, because ewgf.gg's current chart of main characters puts its median at Tekken Emperor, the 27th of 30 named ranks. Our Marvel rivals rank distribution shows exactly where you rank in the full distribution.
Rank names do the damage. Gold sounds like a medal and Diamond sounds like the end of the road, yet Diamond starts anywhere from the top sixth of players to the top two fifths depending on the game, and in Apex Legends' Season 29 Split 2 more than a third of tracked players wore it. Each game's own calculator, linked in the cards above, converts a tier into an exact percentile so you are reading a number instead of a word an artist chose. The two hardest ceilings on the hub are Apex Predator, the top 750 players per platform, and Valorant Radiant, roughly the top 500 per region, both of them fixed headcounts rather than shares.
Why the curves match across genres
Elo does most of it. Nearly every ranked system on this hub is the Elo rating system, which Arpad Elo devised for chess and the US Chess Federation adopted in 1960, or a descendant such as TrueSkill from Microsoft Research or Glicko-2. Each one rates you on wins and losses, moves your number quickly through placement matches and then slowly, and over a long enough run leaves you sitting near your actual level. Do that across millions of accounts and the pile-up in the middle is arithmetic rather than a design preference, with the spread coming from ordinary game-to-game variance.
Studios then paint the visible tiers over the finished curve, packing the middle and thinning everything above it. Going from Gold to Platinum feels like progress because there genuinely are fewer people up there. Psyonix and Blizzard publish their own tier shares for Rocket League and Overwatch 2, which is what makes an exact percentile possible; Apex, CS2 and parts of Valorant have to be reconstructed from community tracking instead. Each game page uses the strongest source available for that title and says plainly which of the two it is. Our Rocket league rank distribution shows exactly where you rank in the full distribution.
Frequently asked questions
The percentile, never the tier name. A Diamond badge is the 82nd to 96th percentile in Overwatch 2 and the 78th to 90th in Valorant, so one word is describing two different crowds. Run each game's calculator, write the two percentiles down, and compare those. That still tells you where you stand in each community rather than which game you play better.
Because the middle of a ranked ladder is crowded. With 60% or more of players inside 2 or 3 tiers in most of these games, the skill gap between the bottom and the top of your own tier is small and most matches land close to a coin flip. Climbing one rank means passing an enormous number of people, which is why weeks of play can pass before the badge changes.
Mostly, with one caveat worth holding onto. The samples are large, around 3.7 million profiles for Marvel Rivals, 675,751 Apex players on apexlegendsstatus.com and 123,992 Tekken 8 mains on ewgf.gg, so random error is tiny. Bias is the problem: a tracker only sees players who linked an account or who play often enough to show up in replays, and those tend to be the more invested ones, which nudges the published curve above the real ladder.
Yes, for several weeks. Valorant, Apex and Marvel Rivals all soft reset, and Apex's split reset under the Season 20 rules drops everyone 6 divisions, so a percentile read early in a split measures a half-sorted population. Bigger overhauls, like Apex moving to Ladder Points in Season 17 and back to RP in Season 20, move the whole curve. Tekken 8 joined in when Season 3 knocked mains down by up to four ranks.
Frequently asked questions
What is the most common rank in competitive games?
Whatever a given game calls its middle tier. Overwatch 2 peaks at Platinum with 34.9% of players in Blizzard's Season 17 figures, and Valorant's Silver and Gold tiers hold 44% between them. Rocket League centres on Gold, while CS2's Blue Premier band, 10,000 to 14,999, holds 26.4% in Leetify's July 2026 snapshot. In six of these seven games, 2 or 3 middle tiers hold most players.
Which game has the hardest rank distribution?
Depends on the kind of hard. For the game that kept most players low, it's Apex Legends in Season 13 in 2022, when apexlegendsstatus.com put the median player in Silver IV and about 1% in Diamond or higher. If you mean the rarest summit, Apex Predator at the top 750 per platform and Valorant Radiant at roughly the top 500 per region. Both are fixed headcounts, so they get harder as the game grows.
Does the same rank mean the same thing across different games?
No. Overwatch 2 Diamond is the 82nd to 96th percentile, Valorant Diamond the 78th to 90th, Rocket League Diamond the 84th to 97th, and Apex Diamond in Season 29 Split 2 the 62nd to 97th. Each game cuts its ladder into a different number of tiers with a different algorithm over a different player base, so a badge is a local grade and travels badly.
Why do rank distributions look similar across different games?
Ranked systems are Elo variants, and Elo settles players near their real level, which piles them into the middle. Studios then place the tier boundaries on that curve, keeping the summit scarce so promotions still mean something and the floor sparse so beginners are not buried. So two studios working in different genres end up drawing near-identical curves.
Which games use official data vs community data?
Overwatch 2 and Rocket League have publisher data, from Blizzard and Psyonix. Riot publishes no Valorant distribution, so tracker.gg builds one from its API, and CS2, Marvel Rivals, Tekken 8 and Apex Legends have nothing official either, so those pages run on community trackers. Every game page on Find The Norm names its source and says which of the two it is.
How often do rank distributions change?
At every reset, and the cadence varies a lot. Valorant resets each act (8 to 10 weeks), Apex each split (6 weeks), Marvel Rivals each act (6 to 8 weeks) and Rocket League each season (3 to 4 months). Overwatch 2 resets seasonally but Blizzard only publishes figures now and then. CS2 Premier runs in seasons, and Tekken 8 knocked main characters down by up to four ranks at the start of Season 3 in March 2026.
Can I compare my rank percentile across different games?
Yes, as a standing rather than a skill claim. Sitting at the 90th percentile in Valorant and the 85th in Rocket League tells you which community you rank higher in. Which game you play better it cannot tell you, because the two need different hands and draw on different populations. Percentiles compare cleanly, aim and car control do not.
What competitive games might be added to this hub in the future?
League of Legends is the obvious next one, being the largest competitive game by player count and reachable through the Riot API. Street Fighter 6 would pair with Tekken 8, and Fortnite has had a ranked mode since 2023. A game qualifies once it has a defined rank ladder and distribution data we can stand behind, official or well tracked. Contact us if you want one added.
How does gaming rank compare to real-life percentiles like salary or IQ?
The maths is identical even though the subjects have nothing to do with each other. IQ clusters around 100 with a standard deviation of 15, and players cluster in the middle tiers for the same statistical reason. Top 5% of Valorant, above 125 on an IQ test and above the 95th percentile of earners for your age all describe the same slice. Our salary, IQ, GPA and height calculators cover the rest.
Data sources
Blizzard Entertainment. Overwatch 2 Season 17 rank distribution data. July 2025.
Psyonix. Rocket League end-of-season rank distribution. Season 22, June 2026.
Riot Games API and tracker.gg. Valorant rank distribution. Current act.
Leetify match data compiled by Esports Tales. CS2 Premier rating distribution. July 2026.
rivalstracker.com. Marvel Rivals rank distribution (~3.7 million profiles).
ewgf.gg. Tekken 8 rank distribution of main characters. Game version 3.02.02, read September 2026.
apexlegendsstatus.com. Apex Legends rank distribution. Season 29 Split 2.
Written and checked by James Maclean